![]() And since the end game starts to require many of these types of jumps and in rapid succession the last few hours of the game really started to drag for me. I'd say at least a good 1/3rd of my in game deaths are due to me whiffing a diagonal jump. This coupled with the Switch's less than great analog nubs to begin with. I enjoyed the ability to take different paths, the overall story was good, gorgeous graphics, great gameplay.īut my one problem is that I bought the game on the Switch.įrom looking at a few things online I've seen a reoccurring theme: diagonal jumps are already sensitive in the game as is. It's gorgeous and there are lots of really neat spins it applies to the genre that made it more enjoyable for me compared to something like Super Meat Boy.
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